Reprise du message précédent :
Ha ouais ! C'etait autorisé ce coup à l'époque ?

Jeu concerné : For Honor
Reprise du message précédent :
Ha ouais ! C'etait autorisé ce coup à l'époque ?
Ouaip le mode est injouable. Les duels marchent nickel par contre.
Tu lances Geforce Experience. T'as l'icĂ´ne du triangle vert en haut Ă droite, tu cliques dessus pour rentrer dans le menu shadow play.
Va faire un tour en Duel, c'est beaucoup moins gratos.
Non Merci, je ne me sens pas chaud pour test ca, chaque fois que mon curseur passe devant autre chose que le Dominion, je transpire..
Voilà c'est ça. Quand tu prends des coups en garde ou en hit ça te fait monter la jauge de vengeance. Quand elle est pleine t'es en effet un sayen. Plus de dégâts donnés, moins de dégâts subis et la stamina qui baisse pas.
T'imagines même pas. Ça demande sang froid et réflexe, une très bonne connaissance de ton perso et surtout une très bonne connaissance des match up.
Plus sur le lien , c' est long mais interessant.You definitely feel that at a high level of play the best course of action seems to be to wait for your opponent to do something.
Roman Campos Oriola: The intention was to make a fighting game with a strong defence. Usually in martial arts, the first thing you learn is defending. We wanted to have that at the core of the game. Before attacking, you need to defend. You are as good as your defence is good. That was something we wanted to have built in, but not necessarily at the level where it is today. So definitely we're looking to rebalance that, but defence needs to stay strong.
What can you do about it?
Roman Campos Oriola: Today first we have some bugs that make it even more true, like the fact you can safely parry. You can trigger a parry and if you miss it you have a really short timeframe to convert it into a feint and still block. That is a bug we're currently trying to address. That's making it a little bit more defensive.
But today the things we're looking at is, we don't have enough moments when you make a mistake and the enemy through offence can open you or swarm you or harass you. Today, the best openers, most of the time, except for some specific matchups or characters, come from a defensive opportunity.
So we're looking at the out of stamina state to see how we can make it so that you're much less safe in that state than you are today. Our goal with the stamina has always been to have it as an offensive resource. You use it to fuel your offence and at some point if you overuse it, you can't attack any more. But also we wanted you to be in danger when you're in that state. And currently that's not the case because you can parry, dodge and do all your blocking. As soon as you're out of stamina you can just turtle your way out and then go back to a normal state.
We're also looking closely at frame advantages that we're giving on block, on parry and on dodging. And we're trying to see if we can rebalance it a little bit with the offence. Like, are we having too big recoveries on a specific move that make this move too unsafe? We're trying to rebalance that, but that is more character specific.
For example, with the latest patch, what we did with the Conqueror and the Berserker, they were unsafe on block on their light attack. That was clearly not intended, and that was clearly making players even less willing to attack. That's the kind of stuff we're looking at. It's not a big system change we're going to do. It's a lot of small tweaks. For example, maybe just like your attacks are slower when you are out of stamina, your dodge is also slower, so you can't dodge a chain of light attacks when you're out of stamina. It's small, precise elements that will slowly shift the tide.
We want to be careful with that, because we don't want to break the game. So it's going to be every now and then a small change, and we'll see how it will eventually impact the meta-game until we are correct.
Oui je suis allé jusqu au prestige 3 avec l' Orochi pour l' instant. Mais je joue aussi un peu avec le Nobuchi et le Shoguki.
Oui c' est dans les options vers le bas. Tu as " screenshot " " super sampling resolution " et 360 ° "
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