Re: [PS4] Horizon: Zero Dawn
Publié : sam. 11 mars 2017 13:31
Reprise du message précédent :
Il y avait un ester eggs sur Horizon dans Killzone
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Il y avait un ester eggs sur Horizon dans KillzoneTu peux pas maper les boutons avec le remote play?maitreraziel a écrit : sam. 11 mars 2017 18:18 J'avais testé, s'ils n'ont pas corrigé les contrôles c'est l'enfer. L2 R2 sont sur le pavé tactile arrière... J'ai trouvé ça injouable![]()
Oui mais là il utilise l' accessoire Hori qui rajoute L2 et R2 àla place du pavé tactile. Y a aussi un autre accessoire similaire la version au dessus qui rajoute encore L3 et R3 sous forme de gachette al arriere du pavé pour cliquer comme si c etait des joysticks.maitreraziel a écrit : sam. 11 mars 2017 18:18 J'avais testé, s'ils n'ont pas corrigé les contrôles c'est l'enfer. L2 R2 sont sur le pavé tactile arrière... J'ai trouvé ça injouable![]()
Nop.Pouet a écrit : sam. 11 mars 2017 18:20Tu peux pas maper les boutons avec le remote play?maitreraziel a écrit : sam. 11 mars 2017 18:18 J'avais testé, s'ils n'ont pas corrigé les contrôles c'est l'enfer. L2 R2 sont sur le pavé tactile arrière... J'ai trouvé ça injouable![]()
PATCH 1.04
We’re pleased to announce that Patch 1.04 for Horizon Zero Dawn has been released today. This patch fixes a number of progression and technical issues, detailed below. Please be aware that this list may contain several spoilers.
FIXES
Main Quests
Fixed an issue in “The Proving” where one of the attackers would fall down the slope.
Fixed an issue in “The Womb of the Mountain” where the spear would not be in Aloy’s inventory if players opened a treasure box with a DLC item before retrieving Aloy’s weapons. Note: Players who have already encountered the issue will need to reload from a game saved prior to this quest.
Fixed an issue in “A Seeker at the Gates” where players would be able to enter the gates of Mother’s Watch when fast-traveling to this location.
Fixed an issue in “A Seeker at the Gates” where the quest objective would not update from “Go to the Carja Border Fort” to “Kill the corrupted machines”.
Fixed an issue in “A Seeker at the Gates” where players could not progress through the Carja Fort.
Fixed an issue in “The City of the Sun” where Erend wouldn’t spawn after the dialogue with him ended if players rushed past the civilians on the bridge.
Fixed an issue in “The Sun Shall Fall” where players couldn’t return to Dervahl if they fast-traveled during the objective “Talk to Dervahl”.
Fixed an issue in “The Grave Hoard” where skipping the conversation with Sylens at the end of the quest and immediately restarting would prevent “To Curse the Darkness” from starting.
Fixed an issue in “Deep Secrets of the Earth” where players couldn’t enter the bunker if they fast-traveled away from the objective after they had interacted with the bunker.
Fixed an issue in “The Terror of the Sun” where Aloy would respawn in an empty arena after being killed by the Behemoth. Note: Players who have already encountered the issue will need to go to Sunfall, at which point they will be teleported back into the arena to continue the quest.
Side Quests and Activities
Fixed an issue in “Hunter’s Blind” where the objective would not update after talking to Talanah.
Fixed an issue in “Hunter’s Blind” where players could kills the Glinthawks before the actual objective was triggered.
Fixed an issue in “The Foreign Lands” where players could already deliver the bow to Lakhir before being instructed to do so.
Fixed an issue in “Fatal Inheritance” where the objective would fail to update after disabling the lure device and speaking with Ranaman during the quest.
Fixed an issue in “Blood on Stone” where the Rockbreaker would not surface correctly if players fast-traveled from and to the quest area just before the start of the sequence.
Fixed an issue in “Death from the Skies” where the Stormbird objective would remain active after deactivating the lures and fast-traveling from and to the quest area.
Fixed an issue in “Redmaw” where Redmaw would be alive again if players left the quest area during the objective “Talk to Ahsis”.
Fixed an issue in “Redmaw” where the marker for the objective “Talk to Ahsis” would be invisible outside of the quest area.
Game Systems
Fixed an issue where exploration music would drop out after a long period of play.
Fixed an issue where Aloy could become ‘stuck’ in her sliding animation.
Fixed miscellaneous issues to improve the overall play experience.
La première zone tu peux tout OS, surement pour l'apprentissage. Tu feras moins le malin quand tu en sortiras :pMory a écrit : mar. 21 mars 2017 09:46 acheté aujourd'hui, comment évolue la difficulté ? je l'ai lancé le jeu en très difficile et les 1er robots se shootent en one shot...
ok ca me rassure. Tu l'as bouclé en quel mode?Pouet a écrit : mar. 21 mars 2017 09:46La première zone tu peux tout OS, surement pour l'apprentissage. Tu feras moins le malin quand tu en sortiras :pMory a écrit : mar. 21 mars 2017 09:46 acheté aujourd'hui, comment évolue la difficulté ? je l'ai lancé le jeu en très difficile et les 1er robots se shootent en one shot...
Self, tu l'as lancé en facile à coup surSelf a écrit : mar. 21 mars 2017 09:50 Je ne trouve pas qu'il y ait d'augmentation de la difficulté, cela dépend vraiment des robots que tu rencontres et de leurs nombres. En plus, on est rapidement très bien stuffé et si on ne rush pas dans la mêlée, il n'y a pas de soucis.
Après, je ne dois en être qu'à un peu plus de la moitié du jeu et il peut y avoir de mauvaises surprises sur la fin![]()
http://community.eu.playstation.com/t5/ ... p/24971132Additions
Added the ability to press and hold [X] to buy multiple items from merchants.
Added an option to invert the X-axis from the controls tab on the settings menu.
Adjustments
Made several minor adjustments to the item economy (drop rate, distribution, cost etc.).
Made several adjustments to humanoid and machine AI.
Made minor adjustments to 2.1 stereo mix on menu sounds.
Fixes
Progression Fixes:
Fixed an issue in the main quest “The Point of the Spear” where some players could be teleported outside the quest area during the objective “Loot the Sawtooth Carcass”.
Fixed an issue in the main quest “The Point of the Spear” where some players could buy fire arrows from Karst rather than crafting them.
Fixed an issue in the main quest “The Proving” where players would be put back into the last checkpoint for the quest, making it impossible to continue the game.
Fixed an issue in “The War-Chief’s Trail” where fast- travelling away and back when Sona reached the cliff would sometimes prevent Sona’s A.I. from working correctly.
Fixed an issue in the sub quest “Revenge of the Nora” where some players could be blocked from progressing due to an invisible collision near the third bandit camp.
Fixed an issue in the quest “The Sun Shall Fall” where some players fast-travelling immediately after destroying the Sonic Device would be unable to progress upon returning to the gate.
Fixed an issue in the main quest “The Face of Extinction” where the Day 1 Patch did not offer a solution for the roll over problem of certain players who had side quests active while completing the quest.
Fixed an issue in the side quest “The Forgotten” where it was very difficult for some players to climb the trail to Olara.
Fixed an issue in the side quest “Robbing the Rich” where the objective “Return to Ravan” would not complete for some players after collecting the sword.
Fixed an issue in the side quest “Robbing the Rich” where no quest marker or breadcrumbing was displayed for some players on the objective "Follow the Tracks".
Fixed an issue in the side quest “Robbing the Rich” where Rokasha went missing for some players if they accepted another quest while following the blood trail and then reloaded their save data after speaking to Keadi.
Fixed an issue in the side quest “Robbing the Rich” where Nasan would be walking around in the courtyard and could not be interacted with by some players.
Fixed an issue in the side quest “Luck of the Hunt” where dropping boar skins after collecting all 4 would cause the boar skin objective to be unobtainable for some players.
Fixed an issue in the side quest “Healer’s Oath” where Patch 1.04 did not offer a retroactive solution for certain players who were unable to progress after dropping the Thunderjaw heart from the Special Items tab.
Fixed an issue in the side quest “Traitor's Bounty” where Vanasha would not appear on the objective "Talk to Vanasha" after finishing “The Face of Extinction” for some players.
Fixed an issue in the side quest “Hunter's Blind” where the "Show on map" option on the Quest screen was grayed out and no quest marker appeared on the map or compass during the objective "Follow Talanah" for some players.
Fixed an issue in the area “Cauldron Xi” where some players were able to escape the core chamber during the “Defend the core” objective.
Fixed an issue where some players could clear Corruption Zones from a distance without completing its associated quest and trophy.
Fixed several issues where some players could become stuck in bunkers and cauldrons after completing “The Face of Extinction”.
General Fixes:
Fixed an issue in the main quest “The Point of the Spear” where the time of day dialogue option would erroneously unlock when reloading the game, after speaking to Rost at the beginning of the quest.
Fixed an issue in the main quest “A Seeker at the Gates” where the gates of the Embrace were wide open.
Fixed an issue in the tribe quest “Revenge of the Nora” where Aloy’s overridden Strider would suddenly become unmountable when following Varl to the Stadium.
Fixed an issue in the main quest “Terror of the Sun” where a redundant save would occur every time the title was reloaded while fighting the Behemoth without any equipment.
Fixed an issue in the main quest “The Face of Extinction” where a blank grey screen would be visible before the start of the Epilogue 1 sequence.
Fixed an issue in the area “Devil’s Grief” where the ground texture showed a visible file path.
Fixed an issue where a Tallneck’s datapoint would not unlock if players fast-traveled from their head of instead of rappelling down.
Fixed an issue where time would slow down but Concentration would continue to recharge at the same rate when players brought up the weapon wheel.
Fixed an issue where some robots would not be counted for the trophy “10 Vulnerable Machines Kills”.
Fixed an issue where players would run into various problems if their playtime exceeded 200 hours.
Fixed various issues where the UI would display markers, icons, tracks, prompts or values incorrectly.
Fixed various issues with dialogue and contextual lines not triggering correctly.
Fixed various issues with players clipping through, getting stuck in or falling through geometry.
Fixed various issues with machines clipping through geometry and each other.
Fixed various issues with animation for humanoids and machines.
Fixed various minor issues with players skipping a sequence.
Fixed various minor weapons and modifications issues.
Fixed various minor framerate issues.
Crash Fixes:
Fixed an issue in the Bandit Camps where the game would crash if certain players managed to untie the prisoners after the last bandit had died.
Fixed an issue in the Bandit Camps where the game would crash if certain players destroyed the alarm after the last bandit had died.
Fixed miscellaneous crashes.
Pouet a écrit : mar. 21 mars 2017 15:21 Il faut pas montrer la vidéo aux mec de bioware, ils vont sauter par la fenêtre![]()
vieux vicelardTEEDA a écrit : mar. 21 mars 2017 15:43 Mais Bioware a foutu toutes les ressources des animations pour les scènes romantiques et calins de Mass Effect, ca se voit dans les animations des lêvres.![]()
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Apparemment oui https://www.neopf.com/news/2982/horizon ... res-vendussophocle a écrit : mer. 22 mars 2017 09:48 Vu que je vais bientôt me lancer dans Zelda ça sera pas pour tout de suite Horizon, mais il me branche bien bien.
Il a marché ? C'est rentable pour les devs ?
si tu peux zoomer sur la photo tu verras que si. tiens j'ai pris un sample que j'ai agrandi 20 foisJ-WeL972 a écrit : mer. 22 mars 2017 09:48 C'est magnifique... Dommage que l'herbe ne réagit pas au passage de Aloy comme dans Zelda![]()
parfait!Pouet a écrit : mer. 22 mars 2017 17:58 Alors je te rassure, si tu écoutes bien tout durant l'histoire, tu vas être servi. C'est blindé de détail sur ce qu'il s'est passé.
Tu verras, il y a plein de codex audio à écouter![]()