Features of Irrational's New Game:
- Narrative First Person Shooter
- Hub-based (or maybe open world, but they list hub-based first)
- Features player abilities, loot tables, upgrade systems, resources, and cooldowns
- Unreal Engine 4
- Will release on PC/Steam at minimum
- Does not explicitly say it's a new IP
- A previous job postings mentioned something about online, but it's not in the current two so I can't comment on if it still seems to exist
- Keep in mind that this is (at least was) supposed to be a downloadable-ish scale project
http://www.neogaf.com/forum/showthread.php?t=1154978Gameplay Systems Designer and Tuner
Summary
The studio formally known as Irrational Games is looking for a Systems Designer to work closely with the Creative Director and Lead Designer, to create tightly balanced systems and gameplay features for our unannounced next project.
Responsibilities:
• Work closely with the Lead Designer and Creative Director to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together.
• EXPERT AT BALANCE: Extensive understanding of the systems design process including damage tuning, loot tables, cool downs, resources, upgrade systems, etc.
• Provide clear communication and direction for all the functional disciplines you’re collaborating with.
• Provide direct feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms.
• Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience.
What We’re Looking For:
• Have shipped at least 3 titles as a game designer.
• Demonstrated ability to thrive in a cross-disciplinary team. Must be a clear communicator, and proficient in multi-tasking.
• Must have Unreal scripting experience. Plus if that experience includes UE4.
• Must be eligible to work in the US and willing to relocate to Boston.
• Experience in a semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.
Additional Requirements:
• Ability to work well under pressure and with deadlines.
• Excellent communication, interpersonal, and organizational skills.
• Passion for narrative First Person Shooters a plus.
• Excellent collaboration skills.
• Excellent organizational skills; self-motivated, ability to work well independently.
When Applying For This Position:
Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative