Firewatch pas de VR et entre 5 et 6heures de jeu
Publié : lun. 11 janv. 2016 10:32
C'est le site wccftech.com qui a recemment eu l'info lors de son interview avec Nels Anderson un designer et programmeur chez Campo Santo
voici l'interview
Pour rappel, le jeu sortira le 09/02/2016
voici l'interview
Hors-sujet
How many hours of gameplay do you reckon players will get out of the game, on average?
It’s pretty hard to say since there’s actually quite a lot of “off the beaten path” areas in the game that players won’t have to visit. On average, I’d say maybe 5-6 hours … ? When I play it, it feels comparable to the length of a trilogy of movies or a TV mini-series.
Firewatch seems like a nice fit for VR. Are you considering support for devices like Oculus Rift, HTC Vive and PlayStation VR?
We certainly think VR is cool, but given our very small team size, we don’t have anything specific planned for VR right now. Getting a game that wasn’t built specifically for VR game to really feel good is actually quite challenging, so if we wanted to do something there, we’ll definitely need to roll up our sleeves and dig in.
Read more: http://wccftech.com/firewatch-to-last-5 ... z3wvVz1V7z
It’s pretty hard to say since there’s actually quite a lot of “off the beaten path” areas in the game that players won’t have to visit. On average, I’d say maybe 5-6 hours … ? When I play it, it feels comparable to the length of a trilogy of movies or a TV mini-series.
Firewatch seems like a nice fit for VR. Are you considering support for devices like Oculus Rift, HTC Vive and PlayStation VR?
We certainly think VR is cool, but given our very small team size, we don’t have anything specific planned for VR right now. Getting a game that wasn’t built specifically for VR game to really feel good is actually quite challenging, so if we wanted to do something there, we’ll definitely need to roll up our sleeves and dig in.
Read more: http://wccftech.com/firewatch-to-last-5 ... z3wvVz1V7z