Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : lun. 29 août 2016 11:30
par Osiris
Reprise du message précédent :
Sur PC avec le mod textures photoréalistes c'est incroyable. Mais même sur PS4, sortir un jeu aussi joli avec un framerate aussi solide c'est du super boulot.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : lun. 29 août 2016 12:52
par Jericho
Sephi a écrit :Le sandcrawler ? C'est le moyen de transport des marchands Jawa, on le voit dans l'episode 4 quand Luke et son oncle achètent R2 et C3PO.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 6 sept. 2016 17:36
par Ghost_1
Les héros de l'extention Death Star seront Chewie et Bossk... J'avoue que je ne connaissais pas ce dernier :
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 6 sept. 2016 17:59
par infel2no
je ne connais que son cousin, franck
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 6 sept. 2016 18:11
par Sephi
Franckdu*
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : jeu. 8 sept. 2016 18:13
par Osiris
Ghost_1 a écrit :Les héros de l'extention Death Star seront Chewie et Bossk... J'avoue que je ne connaissais pas ce dernier :
Bah niveau Empire, ils raclent les fonds de tiroir de la vieille trilogie. On va voir ce que donnera Rogue One et ce qu'ils nous proposeront en conséquence.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : ven. 9 sept. 2016 11:12
par Ghost_1
C'est dommage parce qu'il y a quand même des méchants sacrément Badass dans l'univers Starwars : Dark Maul, Dooku, Mother Talzin, Savage Opress, Le grand Inquisiteur...
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : ven. 9 sept. 2016 11:36
par Sephi
Ouais mais ça fait partie de l'univers étendu ou de la première trilogie, et ce Battlefront reste cadré sur la trilogie originale, du coup ça limite les méchants J'espère qu'ils s'affranchiront de ça pour SWBF2
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 14 sept. 2016 11:56
par Sephi
Qui pour du Battlefrottis ce soir ?
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 14 sept. 2016 12:48
par Pouet
ah ba up !
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 14 sept. 2016 13:47
par Ghost_1
Sephi a écrit :Qui pour du Battlefrottis ce soir ?
T'y étais hier. J'ai essayé de rejoindre ta partie mais elle était complète. J'y ferais peut-être un tour ce soir.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 14 sept. 2016 14:19
par Sephi
Yes ! Je lancerai une Party spéciale Battlefront, hésitez pas à rejoindre (vers 19h30) !
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 14 sept. 2016 14:30
par Pouet
Je serais la plutôt vers 20h15 moi
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 14 sept. 2016 15:51
par Ghost_1
Plutôt vers les 21 h pour moi. Si je mets pas mon micro, c'est pour vous épargner les commentaires désobligeants de Madame sur la façon de jouer de mes partenaires.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 14 sept. 2016 16:27
par Sephi
Pa ni problem, rejoignez quand vous êtes là ! Ghost mets ton micro c'est plus rigolo !
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 14 sept. 2016 16:51
par infel2no
Ghost_1 a écrit :Plutôt vers les 21 h pour moi. Si je mets pas mon micro, c'est pour vous épargner les commentaires désobligeants de Madame sur la façon de jouer de mes partenaires.
elle ne m'a jamais vu jouer, sinon elle se serait abonnée a ma chaine
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 14 sept. 2016 16:59
par Ghost_1
infel2no a écrit :elle ne m'a jamais vu jouer, sinon elle se serait abonnée a ma chaine
Bah si... Justement... Elle t'a regardé jouer à Destiny, hier... Elle a trouvé que le moment où tu assurais le mieux c'est quand t'es resté bloqué en Orbite !
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 14 sept. 2016 19:23
par Le Rouge
Le season pass à 30€ en ce moment.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : ven. 16 sept. 2016 19:48
par Sephi
DICE et ses trailers putains
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : ven. 16 sept. 2016 22:47
par Le Rouge
Superbe. Dommage que les premiers DLC soient pas de la même qualité.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : sam. 17 sept. 2016 01:35
par Sephi
20 Septembre pour les possesseurs du Season Pass.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : sam. 17 sept. 2016 21:08
par Osiris
Lourd
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : dim. 18 sept. 2016 14:25
par Osiris
Du monde ce soir ?
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : dim. 18 sept. 2016 14:27
par Sephi
Yep, je vais commencer à jouer dans l'aprem si du monde est chaud du blaster.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : dim. 18 sept. 2016 14:38
par Osiris
envoie moi un message
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : dim. 18 sept. 2016 18:08
par Royco_
Dispo ce soir aussi
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : dim. 18 sept. 2016 19:24
par Sephi
Je me suis laisser happé par des trucs sur FFXIV, je me co vers 20h30 21h
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 20 sept. 2016 15:51
par Ghost_1
A priori, à chaque fois que tu abats quelqu'un avec Bossk, tu régénères de la vie.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 20 sept. 2016 20:10
par Sephi
Adieu les Stormtroopers sans casque
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 20 sept. 2016 23:54
par Pouet
New content for DLC owners:
New levels: Five new maps set around or on the Death Star.
New game mode: Battle Station
A new three-phased mode in which Rebels attempt to destroy an Imperial Star Destroyer in order to clear space for a GR-75 and its brave Rebel boarding party. Then, these Rebels participating in an assault on the Death Star in hopes of rescuing R2-D2 before, finally, attempting to destroy the Death Star itself with the help of Luke Skywalker.
New Weapons:
TL-50 Heavy Repeater: A heavy blaster with a secondary fire mode which launches an explosive round.
K-16 Bryar Pistol: A powerful blaster pistol with a secondary fire ability which allows the player to charge up a powerful shot.
New Star Cards:
Laser Trip mine: Can be attached on any surface and will explode when an enemy passes it. It will also scramble the radar of any enemy that gets too close.
Medical Droid: A stationary droid that is placed by the player. The droid will send out a “healing pulse” every 3 seconds and reduce the cooldown for the players star cards.
New Heroes:
Bossk:
Micro Grenades – The primary weapon fires “micro grenades” which are tiny grenades that deal explosive damage.
Predatory Instincts – It changes the visuals so you see characters’ heat signatures. Bossk is also enhanced while the power is active, increasing his damage, his sprint speed, and the cooldown speed of his abilities. This ability doesn’t have a cooldown and can be turned on/off at anytime.
Toxic Escape – Bossk throws a Dioxis Grenade and leaps away from the explosion in the direction in which he was moving.
Trait: Trandoshan Regeneration – Bossk regenerates part of his lost health when killing enemy soldiers or doing high damage to heroes.
Chewbacca
Multi-Bolts – Doubles the amount of bolts fired from his weapon
Mighty Roar - Chewbacca roars and empowers himself and his allies. It will do the following:
• Rebel soldiers receive the Berserker level 3 effect and increased armor for a limited time.
• Friendly Heroes receive increased armor for a limited time
• Chewbacca receives increased damage and armor for a limited time.
Ground Slam - Chewbacca slams the ground, damaging and pushing back enemies in an area around the point of impact. This ability can be used while in the air.
Trait: Furious Firing : Increases the amount of bolts fired from Chewbacca’s Bowcaster by 1 per rank in the trait.
Vehicles
New Hero vehicles: Red Five (Luke Skywalker) and Tie Advanced x1 (Darth Vader) will be introduced as new playable hero vehicles on both Battle Station and Fighter Squadron. In addition to this, users will be able to spawn in as “wingmen” whenever Red Five or TIE Advanced x1 are active on the level. Red Five has the following abilities:
• Shields - that prevent the vehicle from taking damage for a short duration or until shields are depleted.
• Proton Torpedoes - that are missiles that track down enemy targets.
• R2-D2 Repair - which will heal a set amount of health.
TIE Advanced x1 has the following abilities:
• Shields - that prevent the vehicle from taking damage for a short duration or until shields are depleted.
• Speed Boost - which will allow the vehicle to briefly fly faster.
• Relentless Assault - which will allow the player to fire the main weapon more rapidly, deal bonus damage and not overheat.
Hut Contracts:
New Hutt contracts: Six new Hutt Contracts have been added to the game.
General:
Soft lock [Vehicles]: An overheat mechanic has been added to the softlock system.
Vehicles: Improved vehicle collision handling, meaning that whenever two vehicles collide they will only deal a small amount of damage to each other and not instantly explode.
TIE interceptor: Missiles have been removed as an ability and replaced with a new ability called Laser Barrage. When active, the player fires without overheating for a short duration of time and deals more damage per shot.
A-wing: The Shield ability has been replaced with a Speed Boost ability.
Skirmish: Resolved a bug in which players could spawn as a soldier with hero abilities if they were playing co-op.
Skirmish: Resolved an issue in which players in co-op could spawn in as the same hero if they both activated the hero token at the same time.
Skirmish: Resolved a graphical glitch that occurred in co-op when one player would spawn in as a AT-AT.
Appearance: With the arrival of the Imperial Officers, the certification for Stormtroopers to remove their helmets in combat has been withdrawn.
Skirmish: The multiplayer hand can now be used in Skirmish.
General: Fixed various minor issues with Skirmish.
General: Various minor UI issues.
General: Resolved various spectator issues.
General: Updated the localization.
General: Various minor audio fixes in the UI.
UI:
Soft lock [Vehicles]: Introduced new visuals for the new soft lock system.
Appearance: Updated the appearance system and now allows the user to switch heads to the various body types.
Unlocks: Now allows the player to filter options to the unlock & Hutt Contract screen. These options are: Active, Unlocked, Locked and All.
HuD: updated the player health visual to better illustrate the boosted health that can be gained from the Bacta Bomb.
Fighter Squadron: Removed an on screen prompt for the player to be able to exit the cloud car.
Hero Hunt: Resolved a bug which caused some hero defeat messages to not appear in the kill log.
Chat [PC]: Resolved a bug in which the in-game partner chat was limited to your friends and didn’t work with automatically assigned partners.
Weapons & Star Cards:
Scout Binoculars: Reduced cooldown with 10 seconds.
Bacta Bomb: Reduced the cooldown with 10 seconds
Bacta Bomb: Added a 4 second healing immunity from the Bacta Bomb.
Bacta Bomb: Resolved a bug in which users wouldn’t get healed if their health wasn’t at 100%.
Bacta Bomb: Updated the logic for triggering the healing effect. Players hit by the Bacta Bomb will get 5 health periodically over 3 seconds (max 30 health). If players take damage during this time, all future health ticks are cancelled.
Traits: Players can now equip a trait card on each of their hands. Meaning you can bring two different traits in to the battle.
Traits:
Traits: All traits have been updated and most levels have new abilities. The changes are:
Bodyguard:
Level 1: “Explosive damage reduction 30%“ has been changed to “Damage reduction with 10%”
Level 2: “Explosive damage reduction 50% has been changed to “Damage reduction with 25%”
Level 3: “Explosive damage reduction 50 & Blaster damage reduction 30%“ has been changed to “Damage reduction with 50%”
Bounty Hunter:
Level 1: “25% power up chance on kill” has been changed to “10% Faster card cooldowns”
Level 2: “50% power up chance on kill” has been changed to “25% Faster card cooldowns”
Level 3: “50% power up chance on kill & Kills shave off 80% of cooldown” has been changed to “50% Faster card cooldowns”
Berserker:
Level 1: “25% damage increase when hurt” has been changed to “15% bonus to hip fire damage“
Level 2: “50% damage increase when hurt” has been changed to “ 30% bonus to hip fire damage”
Level 3: “50% damage increase when hurt & 50% armor value when hurt” has been changed to “50% bonus to hip fire damage”
Escape Artist:
Level 1: “10% bonus to sprint speed” has been changed to “5% bonus to sprint speed”
Level 2: “25% bonus to sprint speed” has been changed to “15% bonus to sprint speed”
Level 3: “25 bonus to sprint speed & lethal melee strikes” has been changed to “30% bonus to sprint speed”
Scout:
Level 1: “Sprinting doesn’t trigger enemy scanners” has been changed to “Firing blasters doesn’t trigger enemy scanners”
Level 2: “Firing blasters doesn’t trigger enemy scanners” has been changed to “Sprinting doesn’t trigger scanner”
Level 3: “Killing an enemy resets primary blaster heat” has been changed to “scramble enemy scanners”.
Sharpshooter:
Level 1: “Headshots shaves of 25% of card cooldown” has been changed to “15% bonus damage while zooming”
Level 2: “Headshots shaves of 50% of card cooldown” has been changed to “30% bonus damage while zooming”
Level 3: “Headshots shaves of 100% of card cooldown” has been changed to “50% bonus damage while zooming”
Survivalist:
Level 1: “Health regen starts 25% faster” has been changed to “6 seconds to health regenerates”
Level 2: “Health regen starts 50% faster” has been changed to ”4 seconds to health regenerates”
Level 3: “Health regen starts 50% faster & Kills regenerates 50 health” has been changed to ”2 seconds to health regenerate”.
Heroes:
Vader: Regular soldiers that are under the effect of Force Choke will not be able to use melee attacks.
Leia: Increased the Trooper Bane cooldown from 14 to 15 seconds.
Leia: Increased the start damage from 50 to 53 for her E-11.
Leia: Increased the end damage from 25 to 35 for her E-11.
Leia: Increased the damage fall off distance from 25 to 30 for her E-11.
Palpatine: Increased the base lightning damage from 15 to 18.
Palpatine: Increased the block time by 60%.
Game Modes:
Fighter Squadron & Battle Station: New power-ups have been added for both the Rebel and Imperial sides. Once activated a group of AI vehicles will spawn in next to the player and engage the enemy in dog fighting for a duration of 60 seconds. The vehicles are:
• Y-wings and B-wings for the Rebels
• TIE Bomber and TIE Defender for Imperials
Fighter Squadron: AI A-wings and TIE interceptors have been added to the game mode
Fighter Squadron: Added Red 5 and TIE Advanced x1 as hero vehicles on all levels.
Turning point: Resolved a bug in which players sometimes would spawn outside the map when playing turning point on Clouds_01.
Heroes Vs Villains: All players are now immortal during the EoR screen and can’t be killed by turrets or droids anymore.
Drop zone [Private matches]: The player count has been changed to 12 players
.
Stats & Progression:
Diorama: Bossk and Chewbacca have been added to the Diorama.
Ranks: Increased from 70 to 90.
Appearances: New visual unlocks have been added:
• Stormtrooper with pauldrons
• X-wing Pilot
• Death Star Trooper
Hutt Contracts: Resolved a bug in which the Scout Pistol and Scatter Gun wouldn’t track towards various contracts.
Achievements: Resolved a bug in which the “A New Hope” achievement would not trigger when playing Walker Assault.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 21 sept. 2016 00:35
par Sephi
Gros changements dans les traits.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 21 sept. 2016 09:27
par Ghost_1
Le nouveau mode est juste gigantesque... La pression dans les dogfigth, le combat pour empêcher que les droïdes s’échappent
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 21 sept. 2016 17:54
par Osiris
Ca fait des choses dans le caleçon
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : jeu. 22 sept. 2016 09:03
par Ghost_1
Putain... La joie de partir à l'assaut de cette foutue tranchée pour y balancer les torpilles !
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : jeu. 22 sept. 2016 15:14
par Osiris
Ghost_1 a écrit :Putain... La joie de partir à l'assaut de cette foutue tranchée pour y balancer les torpilles !
Je trouve que la phase est un peu bordélique. Genre tu peux être désigné alors que t'as déjà un mec qui te savate le cul, donc tu n'as aucune chance. Je trouve que la première phase est bien plus plaisante, avec des vraies feintes à faire dans les astéroïdes et les débris. Par contre, encore une fois, je regrette qu'on ne puisse pas caler la vie sur sa cible ou sur le missile qui nous a lock.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : jeu. 22 sept. 2016 16:19
par Ghost_1
J'ai pris un pied immense à protéger les joueurs désignés avec la petite technique consistant à prendre de l'altitude pour plonger sur tes adversaires comme un faucon. Le seul truc qui me dérange, c'est le nouveau système de lock et la disparition des missiles pour les intercepteurs.
Par contre, tu as parfaitement raison, la phase de slalom dans les débris et les astéroïdes de la première partie est juste énorme... Tu en prends plein les yeux.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : jeu. 22 sept. 2016 16:39
par Osiris
Deux trucs que je regrette également: l'échelle entre les chasseurs et le croiseurs qui n'a pas l'air respectée du tout, et le manque de sensation de vitesse quand tu bourres dans la tranchée
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : ven. 23 sept. 2016 11:05
par Ghost_1
Me suis refait une petite session hier soir et je n'ai pas eu d'impression de problème d’échelle. au contraire, lorsque tu attaques le hangar par le dessous, tu as un ressenti de gigantisme.
J'ai pris un pied monumental a poursuivre un intercepteur dans le champs d'astéroïdes et de débris. Le type maîtrisait réellement et le dogfight a duré jusqu'au moment où je suis passé dans la traînée du réacteur du croiseur. Ecran tout bleu, je perds ma cible et le mec me descend en repassant derrière moi. Net et sans bavure... Très belle manoeuvre
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 27 sept. 2016 20:59
par Sephi
Petite vidéo avec Bossk (Franckdu) et Royco, pas du tout cheaté ce lézard
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 27 sept. 2016 23:37
par Jericho
Ah oué d'accord, le mec c'est Predator !
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You