Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : jeu. 17 mars 2016 22:19
par Sephi
Bande-annonce du DLC, y'a pas à chier, DICE sait y faire avec ses trailers
Greedo et Nien sont moches, mais ils ont l'air super marrants à jouer. J'ai suivi les streams et les maps sont tops, le nouveau mode à l'air vraiment coolos et orienté objectif, bref...
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : sam. 19 mars 2016 12:52
par OsirisO
Merde, ça fait envie.
Edit: Par contre c'est quoi la roulade à un moment? Nouveau mouvement?
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : sam. 19 mars 2016 13:58
par Sephi
Ouais c'est la roulade à l'ancienne. La communauté a crié au génie quand ils l'ont vue lol..
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : lun. 21 mars 2016 22:36
par Sephi
Le bon point du DLC, c'est que même si on le prends pas, on aura droit au méga-patch demain ! Hâte de voir son contenu.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 08:31
par OsirisO
Je streamerai ce soir si le DLC est dispo (oui, je suis un gros pigeon)
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 11:44
par Sephi
Je pense pigeonner avec toi -o-
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 12:04
par OsirisO
Rouuuu rouuuuuuuuuuu
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 12:16
par OsirisO
8Go la màj.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 12:19
par Sephi
Dispo ?
Edit : Ha oui, dispo, les trophées aussi :
Et de nouvelles missions pour le Base Command aussi, sympa
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 12:50
par OsirisO
Les serveurs sont en PLS par contre.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 14:03
par Sephi
Le méga patch note !
Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the Outer Rim Update.
Additional Content/Functionality
Outer Rim: Now available for Season Pass owners
New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards
New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly
Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily
Multiplayer: Teams will now re-balance when transitioning between maps
Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)
Ranks: Increased Rank cap from 50 to 60
Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping
Scoreboard: Rearranged Score to be the first column represented
Scoreboard: Faded player row to signify when a player has been defeated
Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)
Partner: The Partner Icon will now be visible on screen at all times
UX: The currently selected Trait card is now shown in the deploy screen
Credits: Updated Game Credits list
Weapon and Star Card Changes
New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats
New Powerup: The T-7 Ion Disruptor has been added to the powerup pool
General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown
Bodyguard: Corrected the Level 3 description from "Decreases explosive damage by a high amount AND blaster damage by a small amount" to "Decreases explosive damage by a medium amount AND blaster damage by a small amount"
Survivalist: Corrected the Level 3 description from "Health regeneration starts much faster AND replenish a small amount of health with each kill" to "Health regeneration starts faster AND replenish a small amount of health with each kill"
Bounty Hunter: Corrected the Level 3 description from "High chance to get a Power-up with each kill AND resets cooldown with each kill" to "Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill"
Bounty Hunter: Modified drop chances and cooldowns - Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill
Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb
Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles
Bowcaster: Updated damage to be consistent across all 3 charge levels - Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m
Bowcaster: Lowered max hold time from 5 to 3s
Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret
Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s
Barrage: Decreased inner explosion radius from 3 to 2m
Impact Grenade: Increased damage from 90 to 100
Impact Grenade: Decreased explosion radius from 2.25 to 2m
Ion Grenade: No longer deals collision damage
Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect
Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)
DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m
Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated
Blaster Cannon: Kills will now count towards leveling Trait Cards
Blaster Cannon: No longer takes splash damage from its own shots
E-Web: Players now correctly take damage when right up against the barrel of the gun
Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s
R5-D4: Now shows the correct health bar color for both teams
Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon
Vehicle Turret: Destroying this will now properly grant you score
Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)
Vehicle Changes
T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects
T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event
Speeder Bike: Kills with the cannon are now properly displayed
Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary
AT-ST: No longer takes damage from fire
AT-ST: Changed the max pitch on the grenade launcher
Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view
DF-9: Laser fire is now visible when angling the turret up
Y-Wing: Players are now properly notified if they are killed by a Y-Wing
Multiplayer Game Mode Changes
General: Misc spawning improvements across various map & mode combinations
General: Princess Leia's Honor Guard and Emperor Palpatine's Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes
General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition
Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points
Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded
Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero - Spin the Wheel!
Blast: Re-added Sulphur Fields back into the Blast map rotation
Drop Zone: Altered player count from 16 to 12
Mission Changes
Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub
Survival: Zoom now functions properly on all maps
Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in
Split Screen: Player 2 can now see the health of Player 1's deployed turret
Split Screen: Player 2's Scan Pulse now highlights enemies as expected
Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play
Battles: Losing a life in offline Battles is now correctly tracked when winning
Hero Changes
General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine
General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back
General: Heroes can no longer fire their weapon while melee'ing
Darth Vader: Increased health from 1500 to 1650
Darth Vader: Block ability time increased from 4 to 8s
Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s
Darth Vader: Increased distance of Lightsaber Throw by 3m
Luke Skywalker: Decreased health from 1000 to 925
Luke Skywalker: Slightly decreased running speed
Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m
Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m
Misc. Bug Fixes
General: Lighting, textures, audio, user interface, text, and collision fixes
General: Crash fixes
General: Partner and Party connection fixes
Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth
Achievement / Trophey: Updated text of Ackbar's Elite to state "Complete any survival mission on Master without spending a life"
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 14:24
par OsirisO
Purée, ils dégradent les cartes chasseur de prime et scanner... Merde.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 18:57
par OsirisO
Du coup tu joues ce soir Sephi ?
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 19:14
par Sephi
Ouais je pense ! T'as pris le Season Pass du coup ? Et Gwen il va le prendre ?
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 19:22
par OsirisO
Yes
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 19:52
par OsirisO
Le nouveau système pour avoir les armes est bien chiasseux. En gros tu payes 3 000 ou 4 000 pour avoir un contrat bien relou (tant d'éliminations avec telle arme en une manche par exemple, associé à une autre condition)...
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 19:58
par Royco_
Vive les joies d'une connection en mousse. 15 heure de MAJ. Wouhou
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 20:12
par OsirisO
T'es sûr qu'il y a tout dans ta note Sephi ? Tout le monde s'est mis à jouer au CA 87, c'est insupportable.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 22 mars 2016 20:18
par Sephi
Oui c'est pour le contrat de Hutt pour débloquer le nouveau pompe
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : sam. 26 mars 2016 15:09
par OsirisO
Ouais les parties sont ultra vides sur les vieilles maps en ce moment. Tout le monde est sur les maps DLC.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : dim. 27 mars 2016 18:32
par dogxz
Les nouvelles maps sont trés moyennes, surtout celle dans le palais de Jabba.
Le mode Convoi est sympa par contre.
En ce qui concerne le jeu, je l'ai commencé ya 2 semaines et il est trés loin d'être aussi arcade que ce que je pensais.
C'est simple, dans les mode à 40 joueurs, je rage parfois tellement c'est pas évident de faire des kill de LOIN, la vitesse des balles qui sont trés lentes (ah oué ça change de CoD et BF) entre les vaisseaux qui te tirent dessus, t'es sur le point de buter un mec, hop il enclenche son bouclier (arghhhh !!!) et puis la dispersion des balles.
Finalement le gameplay est plus profond que ce que je pensais avec les nombreux atouts, gadgets, le jeu est vraiment cool.
Dommage que les maps de Cargaison soient médiocres, je trouve.
Qu'est ce que j'aimerai qu'ils foutent un mode Extrême, d'ailleurs vous savez ce qu'ils ont prévu comme contenu, des infos via twitter et cie ?
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : lun. 28 mars 2016 03:15
par OsirisO
Le kill dont je suis le plus fier jusqu'à présent
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : lun. 28 mars 2016 14:13
par Sephi
Joli !
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : ven. 8 avr. 2016 00:54
par Sephi
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 4 mai 2016 00:51
par Sephi
Patch note de Mai :
► Afficher le texte
Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the May client update.
General:
Added a system which allow players to see if an enemy currently has a charge card active by adding an icon above the enemies’ health bar.
PC: Made it so that combat roll triggers on press, and not on release.
PC: Pressing enter will now open the chat channel.
Vehicles: Resolved an issue which would make players invincible after attempting to enter a vehicle.
Vehicles: A timer has been added to Imperials exiting vehicles. Before they could instantly leave certain vehicles.
Vehicles: Increased the time to enter a speeder bike from 0.3 to 0.5s.
Combat Roll: Performing a melee attack at the same time as a combat roll will no longer break the animation.
Combat Roll: Resolved an issue in which players couldn’t see another player performing a combat roll.
Combat Roll: There’s now a 1.5s cooldown.
Deluxe Edition: Resolved an issue in which the upgraded version of Ion Torpedo was awarded instead of the regular version.
General: Various tweaks to the auto balance and matchmaking systems.
General: Updated various error messages used in game.
General: Updated the localization to resolve various text bugs.
General: Resolved various clipping issues.
Stability:
Disconnect: Fixed an issue in which players were getting disconnected after observing another players profile in the social hub while playing In game.
Disconnect: Pressing the up arrow in the private match lobby would cause players to disconnect to the menu if they hadn't visited the game modes screen.
Crash: The player will no longer crash when observing the Shadow Trooper diorama figurine.
Crash: Resolved a rare crash issue which could occur if a player joined another server while waiting in the in-game lobby.
Crash: Resolved a crash issue which could occur when reaching max rank and getting to the End of Round screen.
UI:
UI: The issue with score and credits being displayed as 0 = 0, has been resolved. Now the correct amount of score and credits obtained will now be displayed in the End of Round flow.
UI: Resolved an issue which would occur when a player is Rank 60, but the End of Round flow would display the rank as 59.This also resolves other various desync issues with stats.
UI: Soldiers heads aren’t obstructed anymore in the appearance menu by the unlock price.
UI: Removed a blur effect that was present over the soldier in the deployment screen on certain levels.
UI: The kill card will now show which trait card the enemy currently has equipped.
Weapons & Star Cards
Personal Shield: Players can now use the shield at the same time as the Jump pack.
Personal Shield: Players can now swap weapons at the same time as the shield is active.
Charge Cards: The duration timer would be decreased by half when standing close to the shipment in the game mode Extraction. Now it's only the charge card cooldown that is decreased by half when standing close to the shipment.
Dioxis Grenade: Added a new scoring event for when you deal damage.
Dioxis Grenade: Now the player will not be able to inflict self-damage when throwing a Dioxis Grenade next to a vehicle and then entering it.
Dioxis Grenade: Increased the inner radius from 3 to 4m.
Dioxis Grenade: Increased damage ticks. Increased inner radius damage from 6 to 7. Outer radius damage increased from 4 to 5. A total of 12 health will be dealt each tick when standing in the inner radius.
DLT-19X: Removed a moment penalty that would occur when zooming in.
DT-12: Raised rate of fire from 180 to 220.
Relby-V10: Raised max damage from 24 to 25.
RT-97C: Lowered weapon sway, Min 0.25 to 0.2, Max 2 to 1.5.
Blaster Cannon: Increased inner explosion radius from 1 to 1.5m and the outer explosion radius from 1.5 to 2.5m.
Blaster Cannon: Increased explosion damage from 25 to 34.
Active Cooling: Made the fields slightly wider to make it easier even on the harder levels
Ion Detonator: Will explode on impact instead of after a delay.
Ion Detonator: Lowered inner explosion radius from 6 to 2m and the outer explosion radius from 7 to 4m.
Ion Detonator: Lowered the damage multiplier towards soldiers from 0.5X to 0.4X.
Heroes:
UI: Hostile orbital strikes will no longer appear in the blue color while playing as a hero. Now a red color is used.
Darth Vader: Players killed by Darth Vader’s deflection will now correctly see his image in the kill card.
Darth Vader: Players who are currently being choked will not be able to interact with ingame objects, such as uplinks.
Darth Vader: Increased the damage output on Darth Vader’s Force Choke ability. It also now removes the effect of Adrenaline Stim.
Leia: Trooper Bane ability will now pass through shields.
Greedo & Nien Nunb: Other players are now unable to spawn on them when they are being attacked.
Greedo: Resolved an issue in the UI for the confidence ability which didn't update correctly once the confidence decreases.
Greedo: Changed Confidence 1 damage multiplier from 1.4 to 1.3. Confidence 2 damage multiplier from 1.9 to 1.7. Confidence 3 damage multiplier from 2.8 to 2.4
Nien Nunb: Increased Proximity mine cooldown from 8 to 9s
Nien Nunb: Decreased Rapid Pulse Canon damage multiplier to AT-AT from 150% to 100%
Nien Nunb: Increased turret Lock Time from 0.8 to 1
Nien Nunb: Increased Turret Unlocking Time from 0.2 to 0.25
Nien Nunb: Decreased Augmented Turret damage from 22 to 20
Nien Nunb: Decreased Turret damage from 15 to 14
Luke: Increased Health from 925 to 1050
Luke: Increased Blocking time from 4 to 6s
Game Modes:
Outer Rim: Increased the frequency of Extraction being played in the Outer Rim playlist from 50% to 75%. Two rounds of Extraction will now be played every other round.
Hero Hunt: Resolved the issues which allowed there to be two heroes at the same time.
Hero Hunt: Resolved a rare issue in which the interface would not appear after spawning in as a Hero in Hero Hunt.
Hero Hunt: Removed the hero selection wheel. Now only showing the score and appointing the top damage dealer to become the next hero.
Heroes Vs Villains: Decreased rounds required to win from 5 to 3 rounds if played in the Outer Rim playlist
Heroes Vs Villains: Decreased time until first round starts from 60 to 30 seconds
Heroes Vs Villains: Decreased time between round end and next one begins from 30 to 10 seconds
Fighter Squadron: Resolved an issue in which you could spawn in to a different vehicle type in Fighter Squadron if you deploy in exactly at the same moment as another player does it on the opposite team.
Cargo: Decreased time limit from 15 to 10 minutes if played in the Outer Rim playlist
Power-ups: Fixed various issues with Power-ups being unreachable or blocked by the Environment.
Spawns: Fixed player spawns across all modes on Ice Caves & Swamp Crash Site.
Walker Assault: AT-AT health tweaks
Sullust 31000 to 35000 = +12% Increase
Jakku 35000 to 50000 = +30% Increase
Hoth 30000 to 40000 = +30% Increase
Endor 60000 to 80000 = +30% Increase
Tatooine 33000 to 40000 = +20% Increase
Stats & Progression:
Stats: Resolved an issue in which players didn't get any stats after completing rounds of Hero Hunt in certain instances.
Stats: Players should be able to observe all unlocked diorama figurines correctly when looking at another players profile in the social hub. Before only multiplayer based figurines would appear unlocked.
Hutt Contracts: Some descriptions and criteria have been made clearer.
Hutt Contracts: Updated the Criteria for DT-12, Relby-V10, and Scatter Gun to not require 15 kills in a round but rather 15 kills in total.
Hutt Contracts: Unlocks obtained during a game round will now become instantly available and will not require the player to leave the server to access them.
Diorama: Greedo Diorama criteria has been updated and now requires 7 unlocks. All players who have completed the 7 criteria pre-patch will have the diorama figurine automatically unlock next time they play and finish a round of multiplayer.
Accomplishments: Changed the required amount of kills for the various weapon related accomplishment streaks from 10 kills to 7 kills.
Scoring: Changed the term "Killstreak bonus" to "Combat Streak"
Scoring: Increased various objective based scoring events and decreased various combat oriented scoring events.
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : sam. 7 mai 2016 00:21
par infel2no
Le prochain star wars developpé par les papas de titanfall et le papa de god of war 3......
J'en suis!
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mar. 10 mai 2016 08:56
par Ghost_1
infel2no a écrit :Le prochain star wars developpé par les papas de titanfall et le papa de god of war 3......
J'en suis!
C 'est celui avec le casque VR ?
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 25 mai 2016 15:32
par Ghost_1
Sephi a écrit :Vidéo d'une bonne partie avec vous ce soir
Comment tu maîtrises ! C'est le E11 ton blaster ? Petite question, tu ne joues pas à la première personne ?
Re: [PS4/One] Star Wars: Battlefront -- May the Netcode be with You
Publié : mer. 25 mai 2016 20:32
par Sephi
Ghost_1 a écrit :
Sephi a écrit :Vidéo d'une bonne partie avec vous ce soir
Comment tu maîtrises ! C'est le E11 ton blaster ? Petite question, tu ne joues pas à la première personne ?
Merci mais c'était plutôt les mecs en face qui dormaient Oui c'est bien le E11 (l'arme à Boba ), j'aime bien sa manière de fonctionner. En ce qui concerne la vue, je trouve que celle à la 3 ème personne à plus d'avantage (meilleure vue d'ensemble, et possibilité de regarder aux angles sans sortir de sa couverture). Je bascule quelques fois en 1er personne quand je prends une main sniper.