Sephi a écrit : ↑mar. 10 mars 2020 20:22
En Assaut c'est le M1907SF et la Gewer 1-5 qui sont God-tiers maintenant, puis les SAR :
Assault:
M1907 (RRRR): Probably the best automatic weapon in the game. The recoil increases didn't hurt it much, as in 5.0, it had low horizontal recoil due to its small magazine. 5.2.2/6.0 hurt it really badly with a terrible damage model, and 6.2 alleviates this.
Turner (LLLR): One of the kings of 5.0 and previous, the Turner is back and better than ever, mostly due to its competition being awful. The Turner offers a great capacity and unparalleled midrange DPS in a game where automatics no longer than even good midrange DPS.
MAS-44 (LLLR): Pretty much a Turner alternative.
M1 Garand (LLLX): Pretty much a MAS-44 alternative. Heavy Load makes it a G43 alternative.
G 1-5 (RXXR): Probably the best gun in the game now. Even though it drops to 4BTK past 30m, it doesn't matter when automatics are pretty awful past 30m now. Its DPS between 10 and 30m is one of the best in the game as well, and its double hipfire specs can make it competitive at <10m if you really want. With low recoil, low downtime, and great (but not best DPS), this gun is for farming servers into oblivion.
Literally any other SAR: I think the ones mentioned above are the best, but no SAR is bad, especially in a game of poorly performing automatics.
Breda (RRRL): The 4BTK range is still shorter than it should be, but it still has a competitive DPS.
Support:
Any shotgun: With the ammo-throwing role being more superfluous, the Support's true niche is playing up close now, and shotguns allow you to excel in this, as they were reverted to their 5.0 damage models. I recommend the M37 Ithaca or 12G Auto.
Madsen (RRRR): The best ranged automatic weapon.
Why are you playing this class? Play Assault if you wanna play non-shotgun.
Medic:
Type 2A (LLLR) / Suomi (LRRR) / Thompson (LRRR): Since these are solid 0-20m weapons, and 6.2 mostly just hurts >20m damage output, pick guns that are good at their niche. The Suomi offers the best damage output, the Type 2A offers the lowest downtime (fast reload), and the Thompson is a decent compromise between the two.
MP28 (LLLL or RRRR): With a large magazine and great hipfire specs, the MP28 is a flexible alternative to the above, especially with its lower recoil.
ZK-383 (XLLR): Another flexible pick, due to having Lightened Stock and High-Velocity Bullets.
Bolt-action carbines: Use the Jungle Carbine or Tromboncino. Even though SARs and SLRs aren't garbage anymore, so BACs aren't dominant, they're still decent weapons.
Recon:
ZH-29 (RRRL): The previous king of long range is more dominant than ever. While enemy Supports can tickle you with 7BTK min LMGs, you can just plug people in the face with two shots and drop them. Bolt-action velocity buffs are nice, but the ZH-29 will always be the ranged king.
Model 8 (RLLR): With Trigger Job bringing it to 224 RPM again, the Model 8 is the fastest-killing midrange gun again. While the small magazine and often finicky reload can make it hard to use, it's hard to ignore how insanely fast its time-to-kill can be.
C96 Carbine (RLLR): While the P08 Carbine is a great pick, the C96 is the better pistol carbine for all intents and purposes. The full-auto spec option makes it way easier to use, but the RLLR path giving you both hipfire and both strafing options is extremely good. The P08's better damage model past 75m is superfluous, as these guns' velocity will limit you far before that range.
Ça résume bien ce que je pense.
Pour l'assaut, j'ai pas testé la G 1-5 encore mais 1907 et Turner ça envoi du lourd. Le M1 Garand fait très mal aussi.
La classe support ne sert strictement à rien avec cette méta, des munitions t'en as tout le temps et la classe est bien moins forte pour dealer avec les véhicules ennemis que l'assaut. Reste les constructions mais bon... Je choisis pas une classe pour construire des tourelles.
Par contre jouer Shotgun avec les Slug c'est cool.
Dommage qu'on ne puisse pas avoir des fumis avec cette classe pour pouvoir jouer shotgun sur plus de maps.
Le medic reste très fort avec ses 3 gadgets, la 2A reste très forte aussi comme la Suomi. Avec tous les fumis dispos y a moyen de jamais engager à longue distance toute façon.
Pour le Recon je suis content de pouvoir reprendre ma Carabine de tranchée. Par contre c'est réellement la lose d'avoir les DMR qui dominent dans cette classe. Si tu veux être compétitif y a aucune raison de jouer un Bolt plutôt que le ZH-29. Cette volonté de DICE à cantonner les Bolt à la longue distance uniquement m'attriste fortement.