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Résumé de la vidéo (en anglais) :TEEDA a écrit : ↑sam. 28 mars 2020 15:14 Une petite analyse intéressante qui décrit comment la PS5 utilisera son avantage du combo SSD + I/O pour proposer des expériences qui ne sont pas possible par exemple sur PC avant quelques temps et aussi l'efficacité de son archi mais surtout la logique que Cerny a choisi prenant en compte les différents couts d' acces en terme de calculs.
Que c'est très possible que les pc intégreront une archi similaire à la ps5 avec beaucoup d' accelerateurs.
A partir de 8m00s
- he believes there will be PS5 games not possible on PC (due to Sony’s high speed architecture and having to design to lowest common denominator in PC’s)
- he thinks the PS5 will be more expensive to manufacture because of its I/O design and 12-channel custom controller
- he believes both consoles will perform about the same as RTX 2080 GPU + R7 3700X CPU, highlights PS5’s potential in particular
- Nvidia will have a hard time marketing a $700 GPU when consoles are able to perform that well
- Super fast asset streaming is a game changer and will be PS5’s advantage over both PC and XSX. Argues that things like Sony’s Spider-Man demo will not be possible on XSX because MS didn’t focus on high performance I/O
- AMD’s RDNA reveal and demo at Computex last year may have hinted at the possibilities of a high bandwidth architecture (a la PS5). Lisa Su quoted Mark Cerny and how Cerny wants to revolutionize gaming in the next decade
- Project Awakening by CyGames shown back in 2018 may have actually been the first footage of a PS5. Also points out that the developer is aiming for a highly seamless open-world. Coreteks thinks this could be the game that Cerny alluded was using ray-tracing at a high level.