Sérieusement? Comment on peut avoir le temps de faire 533 kills? Le mec a dû jouer Bobba Frite toute la partie, ou camper dans les TB-TT, c'est pas possible autrement. Surtout sur cette map où généralement tu dérouille pas mal.
Sûrement un hacker sur PC. Ça me choque un peu le manque de suivit anti-triche (et le manque de suivi d'équilibrage...). C'est pour ça que je n'ai pas remis les pieds sur le jeu depuis 1 mois
Sephi : BF2042 aux chiottes DICE - Hunt:Showdown - Dark & Darker Jinrui ni eikō are
Une petite série. Pas incroyable, mais c'est juste que les mecs avaient tendance à se mettre pile poil là où il fallait pas. Du coup, j'ai pu enchaîner un peu alors que j'ai 0 skill
Sephi a écrit :Sûrement un hacker sur PC. Ça me choque un peu le manque de suivit anti-triche (et le manque de suivi d'équilibrage...). C'est pour ça que je n'ai pas remis les pieds sur le jeu depuis 1 mois
Sur PS4 je ne crois pas avoir vu de triche. Sinon pour moi le plus gros point faible du jeu reste les spawns et la gestion des grenades. Faudrait qu'ils annoncent les DLC aussi, parce que même en variant pas mal les modes de jeu, je commence à ressentir une petite lassitude. Du coup, je ne joue plus que quand les copains sont là
Sephi a écrit :Sûrement un hacker sur PC. Ça me choque un peu le manque de suivit anti-triche (et le manque de suivi d'équilibrage...). C'est pour ça que je n'ai pas remis les pieds sur le jeu depuis 1 mois
Sur PS4 je ne crois pas avoir vu de triche. Sinon pour moi le plus gros point faible du jeu reste les spawns et la gestion des grenades. Faudrait qu'ils annoncent les DLC aussi, parce que même en variant pas mal les modes de jeu, je commence à ressentir une petite lassitude. Du coup, je ne joue plus que quand les copains sont là
Yep et ça aussi.
Sur PS4 il n'y a pas de triche effectivement, mais sur PC comme tu peux le voir c'est la fête à neuneus et le manque de réactivité de DICE désespère les gens. Le mutisme dans lequel ils se sont terrés est affligeant. J'espère qu'ils ne feront pas la même avec BF5...
Sephi : BF2042 aux chiottes DICE - Hunt:Showdown - Dark & Darker Jinrui ni eikō are
Le patch note détaillé (RIP bowcaster et le spam de tirs explosifs avec les armes en rafale) :
Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the January update.
Additional Content/Functionality:
Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
Hoth Luke Skywalker skin added
Hoth Han Solo skin added
Private match functionality added
Daily challenges added
Setting for actively choosing server site added
Weapon and Star Card changes:
EE-3 Explosive shot damage decreased from 10 to 4 per shot
SE-14C Explosive shot damage decreased from 10 to 5 per shot
Homing Shot lock on time increased from 0.4 to 1.5
Homing Shot lock on distance decreased by 10 meters
Homing Shot projectile speed decreased from 30 to 23
RTC-97 overheat value is increased by 8%
Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
Cycler Rifle bullet dropoff reduced
Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
DL-44 overheat tweaked and fire rate changed from 250 to 180.
Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%
Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
ION Torpedo lock on range decreased from 600 to 500 meters
Smart Rocket lock on range changed from 1000 to 500 meters
RTC-97 spread is increased when firing for a longer period
Scan Ping tweaked to have 50% shorter spotting time
Scan Ping active time decreased from 7 to 2 (is this what the above refers to?)
Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7
Vehicle Changes:
Starfighters pickups have a 20 second respawn delay
T-47 Airspeeder pickups have a 10 second respawn delay
Millennium Falcon and Slave I health decreased by 30%
Game Mode Changes:
Removed a turbolaser on Sullust which could be used for spawn killing
Turbolaser respawn time has been increased with 15 seconds
New friend zones and additional spawn points for Supremacy maps
New friend zones and additional spawn points for Walker Assault maps
New friend zones and additional spawn points for Turning Point on Jakku
Bugfix for crashing instantly when spawning in a vehicle on Jakku
Fighter Squadron hero vehicle pickups have more randomized timing
Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
Updated spawn management between big and small game modes
Reduced the match bonus for Blast from 2000 to 1000
Reduced the Win bonus for Blast from 750 to 500
Increased the Match bonus for Hero Hunt from 1000 to 1750
Reduced the Win bonus for Hero Hunt from 500 to 250
Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10
New game mode minimum player count thresholds:
- Walker Assault 20
- Supremacy 20
- Dropzone 4
- Blast 4
- Cargo 4
- Fighter Squadron 4
- Hero Hunt 4
- Droid Run 4
- Heroes Vs Villains 4
- Turning Point 20
Hero Changes:
Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters
Boba Fett missile doesn't lock on anymore
Bug Fixes:
Stun inducing attacks now properly trigger stun animation loop
Fixing an issue where melee'ing at nothing completly stopped your movement
After the transition from the AT-AT the user screen could remain black, this is now fixed
Several instances of rocks that players could get stuck on have been fixed
Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
Survival weapons behaved differently than MP, now brought in-line
Jakku - Invisible collision located on the landed Rebel transport ship
Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast
Et rien concernant l'équilibrage aérien ;x;
Sephi : BF2042 aux chiottes DICE - Hunt:Showdown - Dark & Darker Jinrui ni eikō are
la team Rainbow six defis la team Star Wars quand vous voulez et sur le jeu que vous voulez.
la seule regle c'est de ne pas choisir les jeux dont les teams sont issues
si vous etes chaud, on vous met a l'amende sur rocket league bande de tapette au sabre laser
Mon Palmares Warzone:
*privé de ma liberté d'expression par J-Wel et Sephi
Le Rouge a écrit :Quoi ? Il est très bien l'a-wing
Un peu trop ouais
infel2no a écrit : la team Rainbow six defis la team Star Wars quand vous voulez et sur le jeu que vous voulez.
la seule regle c'est de ne pas choisir les jeux dont les teams sont issues
si vous etes chaud, on vous met a l'amende sur rocket league bande de tapette au sabre laser
Ok RDV sur BF4 !
Sephi : BF2042 aux chiottes DICE - Hunt:Showdown - Dark & Darker Jinrui ni eikō are
en tout cas, je vois que sur ce jeu il y a plein de fillettes qui ont peur de défier le GIPF. tant pis pour vous, vous ne ferez jamais parti de l'elite
Mon Palmares Warzone:
*privé de ma liberté d'expression par J-Wel et Sephi
OsirisO a écrit :
Elle donne quoi cette nouvelle map ?
Pas mal la nouvelle map. Très verticale, jet pack quasi obligatoire pour les modes de jeux basés sur la capture. Par contre avec les ajustements, je suis à la ramasse et je me fais poutrer dans tous les sens vu que les armes que j'utilisais le plus ont été bien rabaissées.
Je n'ai rejoué qu'avec le DL-44 et je le trouve toujours efficace, il faut peut-être tirer 2 ou 3 coups de plus quand même.
Pas pu tester la nouvelle map encore.
Comme prévu, le retour est difficile; je ne me suis jamais fait autant déchiré que ce soir
Il temps que je passe à un autre jeu. Le rééquilibrage des armes me perturbe dans mes habitudes.
On voit des DH-17 partout maintenant.
Ce sont surtout ces putes de boucliers qui cassent les oueps. Quand un mec va à la capture et que tu défends, t'as pas d'autre choix que d'aller te le farcir au cac vu que les grenades sont inopérantes.
Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the January update.
Additional Content/Functionality:
Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
Hoth Luke Skywalker skin added
Hoth Han Solo skin added
Private match functionality added
Daily challenges added
Setting for actively choosing server site added
Weapon and Star Card changes:
EE-3 Explosive shot damage decreased from 10 to 4 per shot
SE-14C Explosive shot damage decreased from 10 to 5 per shot
Homing Shot lock on time increased from 0.4 to 1.5
Homing Shot lock on distance decreased by 10 meters
Homing Shot projectile speed decreased from 30 to 23
RTC-97 overheat value is increased by 8%
Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
Cycler Rifle bullet dropoff reduced
Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
DL-44 overheat tweaked and fire rate changed from 250 to 180.
Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%
Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
ION Torpedo lock on range decreased from 600 to 500 meters
Smart Rocket lock on range changed from 1000 to 500 meters
RTC-97 spread is increased when firing for a longer period
Scan Ping tweaked to have 50% shorter spotting time
Scan Ping active time decreased from 7 to 2
Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7
Vehicle Changes:
Starfighters pickups have a 20 second respawn delay
T-47 Airspeeder pickups have a 10 second respawn delay
Millennium Falcon and Slave I health decreased by 30%
Game Mode Changes:
Removed a turbolaser on Sullust which could be used for spawn killing
Turbolaser respawn time has been increased with 15 seconds
New friend zones and additional spawn points for Supremacy maps
New friend zones and additional spawn points for Walker Assault maps
New friend zones and additional spawn points for Turning Point on Jakku
Bugfix for crashing instantly when spawning in a vehicle on Jakku
Fighter Squadron hero vehicle pickups have more randomized timing
Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
Updated spawn management between big and small game modes
Reduced the match bonus for Blast from 2000 to 1000
Reduced the Win bonus for Blast from 750 to 500
Increased the Match bonus for Hero Hunt from 1000 to 1750
Reduced the Win bonus for Hero Hunt from 500 to 250
Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10
Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters
Boba Fett missile doesn't lock on anymore
Bug Fixes:
Stun inducing attacks now properly trigger stun animation loop
Fixing an issue where melee'ing at nothing completly stopped your movement
After the transition from the AT-AT the user screen could remain black, this is now fixed
Several instances of rocks that players could get stuck on have been fixed
Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
Survival weapons behaved differently than MP, now brought in-line
Jakku - Invisible collision located on the landed Rebel transport ship
Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast