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[Info] F1 2010 : Patch PS3 disponible

Augmenter la taille du texte Diminuer la taille du texte | le 1er novembre 2010 à 08h16, par CaptainHarlock
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Codemasters annonce enfin que le patch tant attendu de F1 2010 est désormais disponible sur PlayStation 3 uniquement.

L'éditeur n'a pas dévoilé la liste des corrections et améliorations apportées par cette update mais l'on sait déjà qu'elle doit permettre de supprimer le problème de corruption des sauvegardes.

Avis donc aux pilotes virtuels en herbe !

› Source : VG247


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Commentaires Les derniers commentaires
  • Avatar de Kornyou
    Kornyou
    01-11-2010 à 08:51:07


    vous etes en retard c'etait hier :D
  • Avatar de steleb
    steleb
    01-11-2010 à 09:22:33


    Oui les sauvegardes fonctionnent, les ombres portées et les rétroviseurs sont parfaitement fluide aussi.. MAIS !!! .... toujours les problèmes des stands et aussi, et ça m'énerve, la quasi totalité des vibrations en DS3/G25 on disparues ! On ne ressent plus quand on passe les vitesses etc. juste la sensation sur les vibreurs c'est tout !!! kaola Donc j'attends un patch qui corrige le patch en gros pt1cable
  • Avatar
    gebkyl
    01-11-2010 à 13:45:23


    Enfin!! Ils ont corrigé le problème du contre la montre qui annulait le chrono du tour suivant pour une faute commise dans la seconde moitié du tour précédent...
  • Avatar de Kornyou
    Kornyou
    01-11-2010 à 22:25:29


    Oui les sauvegardes fonctionnent, les ombres portées et les rétroviseurs sont parfaitement fluide aussi.. MAIS !!! .... toujours les problèmes des stands et aussi, et ça m'énerve, On ne ressent plus quand on passe les vitesses etc. juste la sensation sur les vibreurs c'est tout !!! kaola Donc j'attends un patch qui corrige le patch en gros pt1cable

    :??: non ca existe heink
  • Avatar
    kimi_31
    02-11-2010 à 10:24:08


    Listes des modifications: http://community.codemasters.com/forum/f1-2010-game-1316/432050-f1-2010-patch-news.html Normalement le problème des stands est corrigé, mais j'ai pas encore testé! 1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed 2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed. 3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop. 4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced. 5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars. 6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more). 7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line. In addition to these fixes we’ve also made improvements to the game based on your forum feedback:- 1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary. 2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race. 3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap. 4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported). 5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent. 6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts. 7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner. 8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
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